RocketsRocketsRockets!: Colorful Vibrant Fun
Imagine flying a rocket in a technicolored dreamworld with peppy techno music, an AI telling you when you’re screwing up (“Oops!”) and having an arsenal of missiles, bombs, and mines at your fingertips. With RocketsRocketsRockets, this can be a reality. What was initially a game for PC and Playstation 4 is now available on Nintendo Switch for on-the-go fun.
Unlike its predecessors of other platforms, this version of RRR seems to be perfect for the Switch. There are more rockets to choose from this time, more single player opportunities, new artificial intelligence (AI) to battle, and much, much more.
For those unfamiliar with the game, RRR is your basic tag-type “dogfighting” structured experience. You fly through a map with your individual rocket (where you can adjust the settings for gravity as you so desire) and shoot at the other players. The first person to get to three “hits” on the other player(s), wins.
What seems like a simple game of “tag, you’re dead” in a three-life limit is quite challenging when you factor in that the rules of physics very much apply. The game developers put a lot of time and effort into not only a colorful and bright interface but seamless animation and real-to-life physics concepts. As Sir Isaac Newton’s first law of motion/law of inertia states: “that which is in motion will stay in motion – unless acted upon by an external force” (like another player, a missile/bomb/mine or, in this gamer’s case, a surface that she’s crashed into because she sucks at flying, apparently).
When the prospect of getting your butt kicked by friends or AI gets to be too much, there’s also the new Zen Mode, where one can take any number of the rockets available and simply fly through the game map, making pretty pictures in a skywriting type way (instead of smoke, you’re using bright colors you might find at a rave). Add the techno music and you might very well think you are at a rave.
In general, this is a fun game to play with friends, which is mostly the point of the Switch console in the first place (i.e. socialization/activity/community) but can easily be adapted to a single-player environment against the CPU/AI user for hours of gameplay. The learning curve isn’t tremendously steep, and the rules are simplistic but there’s enough variance in gameplay and rocket type to keep an individual entertained for a long period of time. There is even a tournament option where you can go head to head to test your mettle against other players to establish yourself as supreme overlord of rockets.
This is a game that is suitable for all ages and easily learnable for even those with meager Switch gaming experience. It’s fun, fast, and provides ample opportunities for competitive gameplay with friends or on your own.