Lost Orbit Terminal Velocity has released on the Nintendo Switch. This is an updated version of the game that came out on the PC with a new story after the first four chapters. This brings the level count up to 50. But is this a game worthy of its new home on the Switch? Or has it crashed into an asteroid on the journey.

Gameplay

The controls for Lost Orbit are simple, intuitive, and smooth. This game is meant to be fast paced, with the player dodging planets, asteroids, and lasers. While the story can be completed fairly easily, as there is no game over screen, time limits, and checkpoints littered at regular points in the levels, it rewards you for going fast, collecting everything, and dying as little as possible. While I did not get platinum, or even gold in every level, I did get enough points to level up all of my skills to the max by the end of the main story. So the game itself is not terribly difficult, but that is not the point or challenge. The challenge is to get the fastest times.

All of that is pointless, however, if the controls are not responsive. Yet, the controls were on point for this game. At no point did I feel like a death was the game’s fault. It was always my lack of skill and my own fault. The joystick or the directional arrows are both super responsive. I found myself using the directional arrows for the most part, but that was preference on my part. The joystick was just as responsive and fluid.

Story

The story is, at least the main story, decent. The basic premise is you are an astronaut stranded in space and you are trying to make your way home. The story is narrated, by some pretty good voice acting, by a robot companion who follows your character. The story focuses more on the relationship of the two and how hungry the character is, then on the why he is stranded. It was decent, but I honestly was about to give up on the story until about halfway. When it looked like something interesting was going to occur. But it was never fully explored.

The epilogue though, the additional content and levels, was phenomenal. Story was more entertaining, more voice acting, and more character. If the rest of the game was written in that capacity, it would have been a phenomenal experience. This, interestingly enough, I feel like actually hurts the rest of the game, as you see what the game could have been. But it does make me hungry for a sequel to see what more they can do with this story. As mentioned earlier though, most people that would play this, won’t do it for the story, but for the speedrun challenges.

The atmosphere

Another reason to pick up and enjoy Lost Orbit, is the way the world looks. Even though I am racing along trying to dodge everything, each level looks unique and colorful. Especially the backgrounds. You really feel like you are traveling across the expanse of space as you go through the game. I would love to see an open world game of just one of the planets in these systems from these guys. Just to see what kind of animals and bios they could come up with.

The music is also really good. It is at both times fast paced, and soothing. It encourages you to go quickly as you travel across the stars, but it also has a pleasant sound that I would be willing to just listen to as I read a book.

Conclusion

In closing, Lost Orbit is a fun game to get for the speedrunners out there. If you are looking for something to challenge yourself and has good replayability, this is a good game for you. It is also perfect for the switch. Each level takes about 2 minutes to complete, at its absolute fastest. On average, somewhere around 5 to 10 minutes, depending on how stuck you get on a level. The only flaw I found within the game was that it included a better version of what it could have been within the base game. Which, as many would argue, is not a flaw at all. Is this game for everyone? No, but it is a great game for the target audience.

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